Feelings is a story-driven puzzle game that follows the adventures of Sarah, a young adult who has lost her sense of identity after years of struggling with anxiety and depression without seeking help.
In this project I was in charge of creating the 3D Models, Textures and Animations of the characters and exporting them to the Unity Engine, on this page I will show some of the content I created for the game.
Modelo Sarah:
"A preview of Sarah's model, from the beginning of 2022 until the end of 2023, we had three designs: the first one, where at the start of the project the game had a Low Poly visual style; the middle one, where we did a re-design of the overall art of the game, which shifted away from Low Poly; and the final one, with the aim of having a more modern design."

Evolution of Sarah's design/model from 2022 to 2023.

Sarah's final game ready model created using Blender 3D software and Fire Alpaca painting software.

Game ready Wireframe

High/Sculpt/SubD model used in Texture Bake
Final Concept
The final concept created by the concept artist for Sarah's latest design.


Concept por Mikaela Fernanda
Animations:
Over the course of 2022 and 2023, I created the animations for the protagonist Sarah, her pet Toothbun, and the props (buttons, levers, chests). At first, I didn't have much experience with all the possibilities of Blender's Rigging modifiers. Over the course of the two years, I improved these details and added more complexity to the character's Rig. During the development, I created new models for the character, always using the same armature base (bones), thus allowing us to use the animations that I had previously created. So, all the animations seen in the videos below, regardless of Sarah's model, were later used in future versions of Sarah. For the character's facial expressions, I used Blender's Shape Keys and animated them within Unity.














Screenshots:
Some screenshots from the demo available on itch.io:
LUMO ENTERTAINMENT TEAM
Creative Director | Project Manager
Breno Negreiros
Lead Designer | Game Producer
Jacqueline Santos
Art Director | Concept Artist
Mikaela Fernanda
Game Designer | Tech Artist
Iago Moura and Moreira
Audio Director | Composer
Mayra Gandra
Game Designer
Lla Coires
3D Artist | Character Artist | Animator
Igor Ferreira
2D Artist | QA Tester
Matthew Constantine
Programmer
Vinicius Paulo
Programmer
Matheus Leite
Programmer
Eric Nickel
Sound Designer | Composer
Daniele Dantas
Marketing
Eduarda Costa
















