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The Savior is a project that was developed by my college group, we received the environmental theme and chose to make a puzzle platform game in which a firefighter named Bento needs to save victims trapped in places because of a landslide.

Credits

Protagonist:

 

This is Bento, the protagonist, his design was based on that of civilian firefighters, as he is working in dangerous terrain he is well protected with gloves, mask and boots.

Bento.png

 

The protagonist's design was based on the character designs from the game Valiant Hearts. At first, we considered not putting eyes on the characters, but then we found it necessary to give the character charisma.

rasc4.jpg

 

This is the idealization of the protagonist, the inspiration for the game's theme was the tragedy that occurred in Brumadinho and Mariana, the idea was to make a character wearing the same clothes and equipment as the firefighters who worked saving the buried victims.

firefighterRef.png
rasc1.jpg

 

We also considered using another protagonist at the beginning, a woman who had saved people in real life was a good inspiration, but we had difficulty following through with the idea.

Non-Player Characters:

Dona_Benta.jpg
Alcantara.jpg
jeffe.jpg
npc_farmer_final.jpg

 

Benedict's mother.

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Jeffe, Bento's boss.

 

Fazendeiro.

 

Beto Alcantara.

 

NPCs (Non-Player Characters) as the name says are non-playable characters, they inhabit the environment in the game and are the characters that the protagonist interacts with, whether just talking or saving them.

jeffehud.jpg
Helicopter.jpg

 

For generic NPCs I created a body with several faces, hands, legs and clothes, and using their parts randomly saved time in development. I left the clothes white because it's easier and there are a lot more color possibilities if I edit them in the engine (I should have done that with the hair too, I realized now).

 

We had the idea of putting secondary characters in the HUD (heads-up display) to help the protagonist with more presence during gameplay, but due to lack of time we didn't implement it.

NPCS1 - Copy.jpg
NPCS1.jpg

 

Some combinations made.

NPCS1 - Copy (2).jpg

Environment:

 

The environment was the most complicated part to make, initially we started drawing it in just a PNG image, but it was too much work, so I changed to the tilemap method, which saved a lot of time.

tiles0_1.jpg

 

Idealization of the tilemap system.

tiles_grama2G.jpg
tiles_gramaG.jpg

 

Grass Tilemap Completed.

tiles_house2.jpg
tiles_house.jpg

 

Construction Tilemap Completed.

 

Some assets created.

assets.jpg

Enemies:

 

The game's enemies were intended to be non-interactive objects; the protagonist simply takes damage if he collides with them.

hyVBzrPFiXMdfhjx.gif

 

Scorpio

R7FJLrkH9JdMmivV.gif

 

Bat

fire.gif

 

Fire

Game & Level Design:

 

The game genre is Platform with Puzzle, and I believe that Game and Level Design should be done together so that all the player's actions work well with the environment, whatever it may be. Imagining the environment and what can be done in it allows for more creativity in the mechanics.

LD_tela1.png

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Level design of the First Phase:

​

Click on the image

draft_prototyping7.jpg

Click on the image

rasc3.jpg

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Draft of the idealization of the first phase.

​

rascunho_prototipagem.png

Idealization of Prototyping and mechanics.

rasc2.png
draft_prototyping5.jpg
draft_prototyping3.jpg
draft_prototyping4.jpg
draft_prototyping2.jpg
draft_prototyping8.jpg

Animations and Technology:

 

  Para fazer as animações do jogo usamos algumas ferramentas do pacote da Unity; 2D Animation, 2D I.K. e 2D PSD Importer.

  

Bento_idle.gif
Bento_run.gif
Bento_push.gif
Bento_push_bone.gif
Bento_pa.gif

Credits

Âncora 1

Programmers

Leonardo Moreira

Vinicius Avelino

Illustrators

Jean Xavier

Igor Ferreira

Vinicius Avelino

Game Designers

Jean Xavier

Igor Ferreira

Engineers

Leonardo Moreira

Igor Ferreira

Sound

Jean Xavier

Support

Leonardo Seiji

Tiago Santos

Acknowledgements

Prof. Alvaro Gabriele

Prof. Alan Carvalho

Little Messâ„¢ 2019

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